What do you mean, outages?
S

o hi guys, I'm back. First off, apologies for the site outage the past few days - it was a problem on our end and I think it's sorted out now. Site updates have been sporadic once again, but there's been a lot going on behind the scenes that it's time to update you on.

First off, as hinted on the forums I'm delighted to announce the Edgewalkers hardback edition. This is going to be a revised and extended version of Edgewalkers, in a pretty sweet 6x9" casewrapped hardback format. You can expect to see everything present in our paperback edition, along with extra fiction, artwork and flavour for value-added goodness. The book's layout is going to be redone due to the new format - more on that later - with new content all over the shop. We'll be going over to this new format for all of our forthcoming projects too. We've set a tentative release date of September 15th, and we're pricing it at £25.

Secondly, our new projects are coming on in leaps and bounds. I'm not in a position to talk about the others, but I can say that Nuclear Summer is rocketing forward. We've got a system down now - I don't want to give away too much but here's a few hints.

The core 3d10 mechanic - your stats, checks and tests - will still form the basis of gameplay. This goes for all of the new Jackalpack games.

Character creation is pretty old school, based around what you do every day and the environment you live in. Basically you're made up of race, class and origins.

Edgewalkers' Traits, Abilities and Skills are being replaced by a single type of ability which allows you to do all of the things that the Edgewalkers system let you do, along with the ability to customise your character's abilities according to exactly who you want to be.

I think that's enough for now. We'll drop you a few more hints later in development.

Last but not least, I'd like to welcome a new staff member to the fold - our new head of layout, Brooke Balza. Brooke will be taking charge of the Edgewalkers hardback edition, as well as providing her layout skills for Nuclear Summer. Expect to see her mad skillz pretty soon.

That's about all for now. We'll be back to drop some more information when the next big development comes along.

See you on the flipside,

Tom.

Tags: News, Blog, Jackalpack Games

Here Comes The Flood
W

hew. Well good god damn.

I've been having a lot of trouble recently with getting my teeth into Nuclear Summer. It's not been for lack of enthusiasm; more the sheer size of the endeavour. It's too big to get my mouth round. I was having trouble with the world's backstory, with the system, with integrating magic in a way I was satisfied with, all sorts.

Until last night, when the creative dam in my head apparently breached and a vast searing torrent of ideas flooded through my brain. I may have even peed a little.

So, work is afoot again in earnest. I've spent the day writing up the first drafts of the reference documents for both the setting and system, and made sure they integrate with each other like sheep in honey. Yeeah. They've been submitted to the baying masses in our (hidden) developer forums, so we'll see where things go. Right, better get recruiting!

Tom.

Tags: Blog, Jackalpack Games

The ReBeginning
O

kay, I'm getting that 'curried eyeball' feeling.

But I don't care, because everything's done! The Crossbreed rules are now available on the site (or will be in about five minutes' time - I'm watching the progress bar trip its way across as I write), along with five new character sheets - Mister Slate, Rameses '84 and three different levels of cop. The old character sheets have been updated with stats, and I've completed a significant amount on the new-look Resources page. Content-wise, we're completely up to date. Phew!

What else is going on? Oh yeah, the Project Leads of each Jackalpack game are all getting together this weekend to discuss a roadmap of where the forthcoming games are going to go. Work is beginning in earnest on them over the summer, and I'll keep you all well updated on that as it happens.

So, what can you do to help? Well, we're making a new section on the forums, detailing all of the jobs which need doing on our various projects and exactly what we're looking for from you guys to fulfil them. There's a lot to do and we're looking for awesome, enthusiastic individuals to work on it with us.

Look forward to seeing you on the team,

Tom.

Tags: News, Jackalpack Games

An apology
H

ey guys. It's been a while.

I kinda feel like I need to apologise for leaving the fans of Edgewalkers out in the cold here. Our blog schedule has been sporadic and tailing off, the system updates and extra downloadables are still nowhere in sight, and we've generally been pretty uncommunicative about what's happening here at Jackalpack Games. A lot of the responsibility for this falls on my shoulders as Production Director, and so it's kind of up to me to stand up and take the flak.

So let's call this a new era. Expect a fully revamped and extended Resources page before tomorrow - and I promise here and now that I'm not going to bed before it's done - fully stocked with the existing pre-genned characters complete and new ones added, and all of the content that those of you who bought the preview edition are missing. Also, there'll be another blog post later about exactly what's been going on in our absence, and what you can do to join our ongoing projects and help create the new generation of Jackalpack games.

Yeah we make mistakes, but I tell you what - there's no way we're not gonna put them right, then go higher and further than we ever have.

Down but not out,

Tom.

Tags: News, Blog, Jackalpack Games

All Bugs... SQUASHED
W

ell, it looks like we're back in the land of the living. The technical issues with Edgewalkers have been fixed and we've once again opened our doors on Lulu for you lovely people to come buy our wares. The book is now at version 1.1, which includes miscellaneous bugfixes, fixed typos and a couple of minor layout leaks.

If you've already ordered a copy of Edgewalkers and aren't sure if you're gonna get it, here's what you should do:

IF Lulu have sent you an email saying you'll get a refund, and that your order has gone unfulfilled, it's probably a good idea to re-order. If you end up with two books, Jackalpack Games will buy the extra back off you at the price you paid - we can always use extra copies for promos and suchlike. Just post on the forums or email us at admin@edgewalkers.net.

If you've not heard anything from Lulu about the order being cancelled, I'd sit tight, as it sounds like your copy didn't get caught by the error.

Thanks for everyone's patience while we got this mess sorted out. I'm going to collapse in a corner.

Tom.

Tags: News