Here Comes The Flood
W

hew. Well good god damn.

I've been having a lot of trouble recently with getting my teeth into Nuclear Summer. It's not been for lack of enthusiasm; more the sheer size of the endeavour. It's too big to get my mouth round. I was having trouble with the world's backstory, with the system, with integrating magic in a way I was satisfied with, all sorts.

Until last night, when the creative dam in my head apparently breached and a vast searing torrent of ideas flooded through my brain. I may have even peed a little.

So, work is afoot again in earnest. I've spent the day writing up the first drafts of the reference documents for both the setting and system, and made sure they integrate with each other like sheep in honey. Yeeah. They've been submitted to the baying masses in our (hidden) developer forums, so we'll see where things go. Right, better get recruiting!

Tom.

Tags: Blog, Jackalpack Games

The ReBeginning
O

kay, I'm getting that 'curried eyeball' feeling.

But I don't care, because everything's done! The Crossbreed rules are now available on the site (or will be in about five minutes' time - I'm watching the progress bar trip its way across as I write), along with five new character sheets - Mister Slate, Rameses '84 and three different levels of cop. The old character sheets have been updated with stats, and I've completed a significant amount on the new-look Resources page. Content-wise, we're completely up to date. Phew!

What else is going on? Oh yeah, the Project Leads of each Jackalpack game are all getting together this weekend to discuss a roadmap of where the forthcoming games are going to go. Work is beginning in earnest on them over the summer, and I'll keep you all well updated on that as it happens.

So, what can you do to help? Well, we're making a new section on the forums, detailing all of the jobs which need doing on our various projects and exactly what we're looking for from you guys to fulfil them. There's a lot to do and we're looking for awesome, enthusiastic individuals to work on it with us.

Look forward to seeing you on the team,

Tom.

Tags: News, Jackalpack Games

An apology
H

ey guys. It's been a while.

I kinda feel like I need to apologise for leaving the fans of Edgewalkers out in the cold here. Our blog schedule has been sporadic and tailing off, the system updates and extra downloadables are still nowhere in sight, and we've generally been pretty uncommunicative about what's happening here at Jackalpack Games. A lot of the responsibility for this falls on my shoulders as Production Director, and so it's kind of up to me to stand up and take the flak.

So let's call this a new era. Expect a fully revamped and extended Resources page before tomorrow - and I promise here and now that I'm not going to bed before it's done - fully stocked with the existing pre-genned characters complete and new ones added, and all of the content that those of you who bought the preview edition are missing. Also, there'll be another blog post later about exactly what's been going on in our absence, and what you can do to join our ongoing projects and help create the new generation of Jackalpack games.

Yeah we make mistakes, but I tell you what - there's no way we're not gonna put them right, then go higher and further than we ever have.

Down but not out,

Tom.

Tags: News, Blog, Jackalpack Games

All Bugs... SQUASHED
W

ell, it looks like we're back in the land of the living. The technical issues with Edgewalkers have been fixed and we've once again opened our doors on Lulu for you lovely people to come buy our wares. The book is now at version 1.1, which includes miscellaneous bugfixes, fixed typos and a couple of minor layout leaks.

If you've already ordered a copy of Edgewalkers and aren't sure if you're gonna get it, here's what you should do:

IF Lulu have sent you an email saying you'll get a refund, and that your order has gone unfulfilled, it's probably a good idea to re-order. If you end up with two books, Jackalpack Games will buy the extra back off you at the price you paid - we can always use extra copies for promos and suchlike. Just post on the forums or email us at admin@edgewalkers.net.

If you've not heard anything from Lulu about the order being cancelled, I'd sit tight, as it sounds like your copy didn't get caught by the error.

Thanks for everyone's patience while we got this mess sorted out. I'm going to collapse in a corner.

Tom.

Tags: News

Okay... okay... here it is.
A

s the lit has been reviewed and the house is mostly moved I thought I'd take some time out to introduce myself. I'm V, or Vee, and I'm in charge of 'Spikeworld', which is the working title for a new game coming 'soon' from Jackalpack Games. To sum the game up in two words it is Supers Horror... and by Supers I mean people with superhuman powers for those who don't know.

As Tom said I ran a systemless version at the Nationals a few weeks ago and it seemed to go down really well. In fact some of my players proceeded to leave me with death threats if I didn't produce the idea as a full game, which I am going to take to mean they liked it ^__^. I was so pleased that my players at the Nationals enjoyed it as it was my first time GMing at the Nationals and also my first time running a game without a system.

But don't worry, fans of the 3d10 system, the full game will include the Spheres of Influence (I always want to James Earl Jones that name up!) and good old checks and tests. But as far as Edgewalkers is concerned that will be the only similarities, apart from it being a cracking game of course, oh and the book having awesome art by our very own Ink Jackal (she is mine, oh yes!) We've taken the basic 3d10 system and basically started from scratch. The mechanics of a game should work with a setting, not just be plonked on top of it. So far we have a completely different system of progression and have made character creation a team effort.

At the moment we are mostly concentrating on the world, setting should always come first. It is a near-future setting, vaguely apocalyptic (well, maybe a bit more than vaguely) where a catastrophic event has twisted a single, huge city out of all recognition. This is where the horror, and in fact the superpowers, lie. Players take on the role of the 'normal' people who for whatever reason (usually decided by the players, and more on that at a later date) have to venture into this city.

I think I'll leave it there for now. You know who I am and a little of what is up my sleeve. I just want to take this opportunity to thank my Nationals groups (if they're reading this) and my original play test group (some of whom I know will be reading this). All of these groups were awesome and so much fun the play with!

Ooo, actually one last thing... I'm thinking about running an online, again systemless (duh), variation of Spikeworld, so if anyone is interested join the forum, the link is up there *points* and PM me.

See you on the flip side.

V xx

Tags: Blog, Jackalpack Games